6th Annual Media Ecology Association Convention: “The Biases of Media”

A staggeringly diverse and rich program is in place for the 6th Annual Convention of the Media Ecology Association, set f or June 22-26 at Fordham University in New York City. Featured speakers will include Paul Levinson, Eric McLuhan, Frank E. X. Dance, Sara van den Berg, Robert White, and James Carey. Visit the MEA website to download the convention program and get details on registration and location.

June on -empyre-: “we-blog” with abe linkoln, jimpunk, Chris Ashley, and Tom Moody

June’s moderated discussion on -empyre- hosts four artists whose work engages the medium of the weblog as a new area for artistic practice:

abe linkoln

jimpunk uses tools of dataculture to create cinematic, yet linguistically-based work that asserts computer control over the browser.

Chris Ashley is an artist, writer and educator living and working in Oakland, California. His weblog includes html drawings as well as posts on art.

Tom Moody is a visual artist based in New York. Documentation of his studio practice, as well as his digital animation, music, and writing appear regularly on his weblog, which was recently recommended along with 11 others in the Art in America article “Art in the Blogosphere”.

Subscribe to the discussion list by clicking on -empyre- .

CFP: Computers and Composition: Sound in/as Compositional Space

Guest editors Cheryl E. Ball and Byron Hawk invite contributions to a special issue of the journal Computers and Compostion on the topic of “Sound in/as Compositional Space: A Next Step in Multiliteracies”. The editors are particularly interested in articles that address how sound is composed in/as new media texts, and also invite written and electronic submissions from a wide range of topics and perspectives, including a variety of classroom, scholarly, and corporate settings. Articles with digital elements will be cross-published in Computers and Composition Online. For the full call, contact Cheryl Ball or Byron Hawk. The deadline for submissions is October 1, 2005.

ISEA 2006: The Pacific Rim

The ISEA 2006 Symposium and ZeroOne San Jose: A Global Festival on the Edge (August 5-13, 2006, San Jose, California) invite groups and individuals to submit proposals for exhibition of interactive art work and projects reflecting on the thematic of the Pacific Rim. The deadline for proposal submissions is July 15,2005. Click here to read the full call for participation.

New Reviews in Cyberculture Studies

Among the new Reviews in Cyberculture Studies of interest to the eliterature community:

–John F. Barber and John Carr on Anthony G. Wilhelm’s Digital Nation: Toward an Inclusive Information Society (MIT Press, 2004)

–Jessica M. Laccetti on Mari-Laure Ryan’s anthology of essays Narrative Across Media: The Languages of Storytelling (University of Nebraska Press, 2004)

Photopia

PhotopiaPhotopia is described in Baf’s Guide as “Sweet and sad, and complex enough that you may need to go through it twice in order to fully understand how all the fragments fit together.” It is one of the most widely admired pieces by genre-bending interactive fiction author Cadre. See the Directory entry for more information about this piece.

Hypertext ‘05 Short Papers, Demos, Posters

There is still a chance to submit work for Hypertext ‘05, which will take place September 6-9 in Salzburg, although the deadline for full papers has passed. Short papers and demo proposals are due on June 9. Poster proposals are due on June 19. Update: Short paper and demo deadline extended to June 16.

Computers and Writing 2005, June 16-19 2005

It’s not too late to register to attend Computers and Writing 2005 at Stanford University, June 16-19. This year’s conference features a keynote address by Stanford University Professor of English and Director of the Stanford Program on Writing and Rhetoric, Andrea Lunsford, who will speak on “Writing, Technologies, and the Fifth Canon”. In addition to workshops and town hall discussions, presenters from around the world will discuss a wide range of topics, from computer gaming and its use in the classroom to the use of technology as a rhetorical choice.