Following their game plan (or walkthrough) for First Person, Pat Harrigan and Noah Wardrip-Fruin have brought their anthology Second Person: Role-Playing and Story in Games and Playable Media to the electronic book review (ebr) to bring the threads of discussion to life. Section One, Computational Fictions, has arrived at ebr and the subsequent sections will soon follow.
Together with Third Person, these two anthologies will form a trilogy of works from scholars, artists, and industry professionals on interactive narrative and drama forms. According to ebr,
The Electronic Literature Organization is happy to announce the addition of three new board members, Stuart Moulthrop, John Cayley, and Mark Marino.
Full bios follow:
The deadline for Visionary Landscapes: Electronic Literature Organization 2008 Conference has been extended to December 16, 2007.
The conference takes place from May 29-June 1, 2008 at Washington State University Vancouver in lovely Vancouver, WA. It is sponsored by both the Electronic Literature Organization and WSUV. Speakers include Mark Amerika, Sue Thomas, and John Cayley. A Media Arts Show will be held in conjunction with the conference and will feature art such as digital sculpture, net art, multimedia installations and performances, electronic music, and the like. Workshops in audio production and reading elit are also scheduled.
In the latest selection from the Electronic Book Review, Associate Editor Lori Emerson brings together both critics and creators of electronic poetry, some of whom established themselves at the very start and many more who are recent entrants in the field of electronic literature. Essays on print poetry as well as born digital poetry help to situate the field in both a trans-disciplinary and trans-national context.
The collection (more than twenty essays in all) includes three review-essays on the Electronic Literature Collection (volume 1), published by the ELO: “How to Think (with) Thinkertoys” by Adalaide Morris; “Letters That Matter” by John Zuern; and “Electronic Literature circa WWW (and Before)” by Chris Funkhouser. New essays on and by Douglas Barbour, Michael Barrett, Greg Betts, Christof Bruno, Charles Bernstein, Stephen Cain, Robert Creeley, Clayton Eshleman, Alan Fisher, Eduardo Kac, Hugh Kenner, Walter Benn Michaels, Jay Murphy, Janet Neigh, Soren Pold, Christopher Nolan, Jaishree Odin, Tom Raworth, Maggie O’Sullivan, Stephanie Strickland, Angela Szczepaniak, Steve Tomasula, and Eugene Thacker.
In The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media editors Peter Gendolla and JÃ¶rgen SchÃ¤fer have put together a broad table of contents — including contributions from Jean-Pierre Balpe, Philippe Bootz, Laura BorrÃ s Castanyer (a member of ELO’s Literary Advisory Board), Markku Eskelinen, Loss PequeÃ±o Glazier, Marie-Laure Ryan, Roberto Simanowski, and ELO Vice-President Noah Wardrip-Fruin. The volume is now available in the U.S.
Visionary Landscapes: Electronic Literature Organization 2008 Conference
Thursday, May 29-Sunday, June 1, 2008
The Chronicle of Higher Education has devoted three pieces to the ELO/MITH Open Mic & Mouse event that was held as a kick-off to the Electronic Literature Symposium that was held at the University of Maryland in early May.
Click here for an article covering the event. Below the lead picture, you’ll find a link to the video story. And, on the right-hand side of the screen, under “Related Material,” you’ll see a link for an audio interview with N. Katherine Hayles.
MIT Press has just published Second Person: Role-Playing and Story in Games and Playable Media. Edited by Pat Harrigan and ELO VP Noah Wardrip-Fruin, the book includes contributions by ELO board members Helen Thorington, Talan Memmott, and Nick Montfort — as well as a diverse collection of writers, game designers, computer scientists, improv actors, media artists, and more. The book’s introduction and table of contents are available online.
We’re writing to invite you to a meetup and happy hour at this year’s MLA for those with interests in electronic literature, new media arts, digital humanities, text-encoding, and related areas. We will have CD-ROMs to offer you of the Electronic Literature Organization’s latest free publication, the Electronic Literature Collection volume one. We’ll be meeting at the lobby bar of the Marriott Convention Center (the rotunda bar) at 5pm on Friday Dec. 29.
–Alan Liu, Nick Montfort
The Electronic Literature Organization (ELO) has now established its new headquarters at The Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland, College Park. The move, which has been made possible by sponsorship from MITH, the English department at Maryland, the College of Arts and Humanities, and the University Libraries, was completed this summer.
Neil Fraistat, director of MITH, said of the move: “In moving from UCLA to the University of Maryland, the ELO will provide MITH with a unique opportunity for a truly comprehensive program in the Digital Humanities, one that focuses equally on migrating electronically the cultural artifacts of the past and the production of the cultural artifacts of the future.” Thom Swiss, president of the ELO, added: “The Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland, College Park, is internationally known and, together with the support of its campus partners in this venture, makes for the best possible home for the ELO because of our similar and now collaborative interests and ambitions.”
Neil Fraistat recently reported this news about Matt Kirschenbaum, a member of the ELO Board of Directors:
“I am delighted to share the good news that Matt Kirschenbaum, Assistant Professor of English and Acting Associate Director of MITH, has accepted the position of Associate Director of MITH. By now everyone in the MITH Community knows Matt as one of the leading theorists in the field of digital studies, as one of the most interesting practitioners of applied work in the digital humanities, as a blogger extraordinaire, and as one of our most compelling and thought-provoking colleagues. Matt brings to the think tank of MITH a deep and wide-ranging expertise on new media, visual culture, and the digital humanities.”
The frAme: Online Journal of Culture & Technology which published new media writing, art, interviews and essays from 1995-2004, has stopped actively publishing new work, but it’s going out with a bang rather than a whimper. Simon Mills is editing a project, framed including retrospective interviews with many of the writers and artists whose works were published in frAme. The first installment of framed includes provacative interviews with Mark Amerika, Matthew Fuller, Christy Sheffield Sanford, and Alan Sondheim. More interviews are coming soon.
—Basque Cyberculture: From Digital Euskadi to Cybereuskalherria (University of Nevada: Center for Basque Studies, 2006), Andoni Alonso and Inaki Arzoz, reviewed by Loykie Lomine, with a response from Andoni Alonso;