Board of Directors


Serge Bouchardon

Serge Bouchardon is currently Professor at Sorbonne University, Université de technologie de Compiègne (France), where he teaches interactive writing. His research focuses on digital creation, in particular digital literature.

As an author, he is interested in the way the gestures specific to the Digital contribute to the construction of meaning. His creations have been exhibited in many venues in Europe, America, Africa and the Middle East. They have been selected in various online reviews (bleuOrange, Hyperrhiz, SpringGun, The New River, etc.). The creation Loss of Grasp won the New Media Writing Prize 2011.

Helen Burgess

Helen Burgess received her BA(Hons) and MA(Dist.) in English Language and Literature from Victoria University of Wellington, in New Zealand, and her PhD in English from West Virginia University. She is active in the new media research community as editor of the online journal Hyperrhiz: New Media Cultures, technical editor of Rhizomes: Cultural Studies in Emerging Knowledge, and editorial board member for the Computing Literature series at West Virginia University/University of Paris VII Vincennes Saint-Denis. She is coauthor of Red Planet: Scientific and Cultural Encounters with Marsand Biofutures: Owning Body Parts and Information, both titles published in the Mariner10 interactive DVD-Rom series at the University of Pennsylvania Press. Her latest work is Highways of the Mind, an interactive book for iPad from Penn Press coauthored with Jeanne Hamming. She has interests in digital humanities, electronic literature, critical code studies, multimedia and web development, and science fiction.

Astrid Ensslin

Astrid Ensslin is Professor in Digital Humanities and Game Studies who divides her teaching and research activities between the Departments of Modern Languages and Cultural Studies, and Humanities Computing at the University of Alberta. Prior to her arrival, she held faculty, research, and teaching positions in the UK, at the Universities of Leeds, Manchester and Bangor. Her main publications include Literary Gaming (MIT Press, 2014), Analyzing Digital Fiction (Routledge, 2013), The Language of Gaming (Palgrave, 2011), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (Routledge, 2011), Canonizing Hypertext: Explorations and Constructions (Bloomsbury, 2007), and Language in the Media: Representations, Identity, Ideology (Bloomsbury, 2007). She is the Principal Editor of Journal of Gaming and Virtual Worlds and has led externally funded research projects on videogames across cultures, reading and analyzing digital fiction, and specialized language corpora. In her previous post at Bangor University she was Deputy Dean (Research) for the Faculty of Arts and Humanities.

Caitlin Fisher

Caitlin Fisher€™s primary research investigates the future of narrative through explorations of interactive storytelling and interactive cinema in Augmented Reality environments. Current research interests also include digital archiving, lifelogging, data visualization and experimental game structures for storytelling. Professor Fisher was awarded a Canada Research Chair in Digital Culture in 2004. She is a co-founder of the Future Cinema Lab, dedicated to the exploration of new stories for new screens, and director of the Augmented Reality Lab in the Faculty of Fine Arts at York. In the AR Lab, she is working to construct and theorize spatial narrative environments and build expressive software tools for artists. Dr. Fisher completed one of the first hypertextual dissertations in Canada. Her hypermedia novella,These Waves of Girls, an exploration of memory, girlhood, cruelty, childhood play and sexuality, was awarded the Electronic Literature Organization€™s Award for Fiction. In 2008, she won the International Digital Literature Award Ciutat de Vinaròs Prize in Poetry for her augmented reality journey poem, “Andromeda” [full story]. Professor Fisher has taught at York University’s School of Women€™s Studies at York and the Institute of Women€™s Studies at Carleton University. She received York’s University-Wide Teaching Award in 1999.

Leonardo Flores

Professor Leonardo Flores is Chair of the English Department at Appalachian State University. He taught at the English Department at University of Puerto Rico:Mayagüez Campus from 1994 to 2019. He is Vice President and incumbent President of the Electronic Literature Organization. He was the 2012-2013 Fulbright Scholar in Digital Culture at the University of Bergen in Norway. His research areas are electronic literature and its preservation via criticism, documentation, and digital archives. He is the creator of a scholarly blogging project titled I ™¥ E-Poetry, co-editor of the Electronic Literature Collection, Volume 3, and has a Spanish language e-lit column in 80 Grados. He is currently co-editing the first Anthology of Latin American Electronic Literature. For more information on his current work, visit

Dene Grigar

Dene Grigar is Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver (WSUV). She is a curator of media art and electronic literature, creating exhibits for venues and organizations, such as the Library of Congress, the Modern Language Association, the ELO. She is also the author of media art works, such as “Fallow Field: A Story in Two Parts” and “The Jungfrau Tapes: A Conversation with Diana Slattery about The Glide Project,” both of which appeared in Iowa Review Web in October 2004, and When Ghosts Will Die (with Canadian multimedia artist Steve Gibson), a multimedia performance piece that experiments with motion tracking technology to produce narrative. She is also a recipient, with Stuart Moulthrop, of a 2013 NEH Start Up grant for a digital preservation project, entitled Pathfinders: Documenting the Experience of Early Digital Literature and co-author with him on the book entitled, Traversals: The Use of Preservation for Early Electronic Writing. In 2016 she was awarded the Lewis E. and Stella G. Buchanan Distinguished Professorship at WSU. She directs the Electronic Literature Lab at WSUV.

Davin Heckman

Davin Heckman studies digital humanities practices that cultivate, deliberative responses to the conditions of life in the 21st Century. He is the author of A Small World: Smart Houses and the Dream of the Perfect Day (Duke UP). Heckman serves as the Supervising Editor of the Electronic Literature Directory and the Electropoetics thread editor at the electronic book review ( In 2011-12, Davin was a Fulbright Scholar in Digital Culture at the University of Bergen, where he began work on a new manuscript on the relationship between literature, criticism, and society in the digital age. He is an Associate Professor of English at Siena Heights University in Adrian, Michigan, with his family.

Claudia Kozak

Claudia Kozak earned a Ph. D. University of Buenos Aires. She is a member of the Argentinean National Council for Scientific and Technological Research (CONICET); Professor at the Departments of Literature and Communication Studies, University of Buenos Aires. She sits at Academic Council Erasmus Mundus Masters €œCrossways in Cultural Narratives€ and Ph. D. in Comparative Theory of Arts (UNTREF, Argentina). Since 2003 she has conducted collective research projects on Arts/Technology/Society. She has been working as a scholar on electronic literature during the last 12 years. She currently coordinates litElat, Red de Literatura Electrónica Latinoamericana. Books as individual author: Contra la pared. Sobre graffitis, pintadas y otras intervenciones urbanas (2004); Rock en letras (1990). Books as editor and author: Tecnopoéticas argentinas. Archivo blando de arte y tecnología (2012, reprint 2015); Poéticas/políticas tecnológicas en Argentina (1910-2010) (2014); Poéticas tecnológicas, transdisciplina y sociedad. Actas del Seminario Internacional Ludión/Paragraphe (2011); Deslindes. Ensayos sobre la literatura y sus límites en el siglo XX (2006); Las paredes limpias no dicen nada (1991). Her websites include: Exploratorio Ludión , and Red de Literatura Electrónica Latinoamericana.

Erik Loyer

Erik Loyer makes digital artworks and creative tools that marry the visual language of comics with motion graphics and musical performance. He founded the interactive label Opertoon in 2008 to explore this territory, releasing the interracial love story Ruben & Lullaby, the touchscreen meditation Strange Rain, and the digital graphic novel Upgrade Soul, which have garnered critical acclaim and over half a million downloads. Through Opertoon, Loyer has also originated a pair of creative tools€”Panoply for digital comics, and Stepworks for electronic literature€”which have been utilized in classrooms and workshops across the United States and Europe, as well as in commercial releases. He is active in the digital humanities as Creative Director of the popular scholarly publishing tool Scalar, and as the designer and developer of over a dozen interactive non-fiction works in collaboration with leading scholars, artists, and organizations including the Martin Luther King, Jr. Research and Education Institute. Loyer is also co-founder and Chief Experience Officer of TunesMap, a media startup that delivers cultural context around streaming music. A two-time Webby Awards Official Honoree, his work has been exhibited in the Americas and Europe, included in the Electronic Literature Collection, Volume 2, and he has been commissioned by the Whitney Museum of American Art, the Museum of Contemporary Art, Los Angeles, and the San Francisco Museum of Modern Art.

Marjorie C. Luesebrink

Marjorie Coverley Luesebrink writes hypermedia fiction as M.D. Coverley. Her full-length interactive, electronic novel, Califia, is available on CD-ROM from Eastgate Systems. Her most recent work, Egypt: The Book of Going Forth by Day was published in 2006. It is available on her website. Coverley’s Web short stories and essays have appeared in The Iowa Review Web, BeeHive, Artifacts, Cauldron & Net, The Blue Moon Review, Riding the Meridian, Salt Hill, New River, Currents in Electronic Literacy, Bunk, Poems That Go, Enterzone, The Salt River Review, Aileron, Blast 5 (Alt X Publications), Room Without Walls, and frAme. M.D. Coverley/Luesebrink is the Hypermedia Editor for The Blue Moon Review and an Associate Editor for Word Circuits and Inflect. She has served as ELO President, 2001-2004.

Mark C. Marino

Mark C. Marino is an author and critic, working on chatbots and other new media. His writings include Stravinsky’s Muse, Labyrinth, and Living Will. He recently published a book on Critical Code Studies (MIT Press). He is also the editor of Bunk Magazine, an online new media humor magazine. His works-in-progress include the adaptive hypertext novel “a show of hands” (using the Literatronica system) and his web-annotation metafiction, “Marginalia in the Library of Babel,” and The LA Flood Project, a locative narrative about an epic deluge in the City of Angels. His complete portfolio can be found here.) He was co-author on Reading Project (Iowa), which won the N. Katherine Hayles Award. Marino teaches writing at the University of Southern California, where he directs the Humanities and Critical Code Studies Lab. Mark is ELO’s director of communication and its secretary, promoting the latest endeavors of ELO. For press inquiries or ELO publicity, please contact him at mark + c + marino {at} g + mail dotted com.

Maria Mencia

María Mencía is an artist-researcher and Senior Lecturer in New Media Theory and Digital Media Practice in the School of Performance and Screen Studies at Kingston University, UK. She holds a PhD in Digital Poetics and Digital Art by the University of the Arts, London. She studied English Philology at the Complutense University in Madrid, Fine Art and History and Theory of Art at the University of the Arts London. Mencía€™s practice-based research in language, art and technology draws from different cultural, social, artistic and literary traditions such as: linguistics, fine art, film, visual, concrete and sound poetry, with digital poetics, electronic writing, and new media art theories and practices. Her practice includes interactive installations, performances,, sound-generated poems and interactive generative narratives. Her practice in experimental, textual, generative, sound and language art digital poetics has been presented and exhibited internationally at conferences and festivals such as the International Symposium on Electronic Art (ISEA), onedotzero, Electronic Language International Festival (FILE), International Contemporary Art Fair (ARCO), Computers in Art and Design Education (CADE), Caixaforum, and the TATE Modern. Mencía has been awarded various grants to collaborate at international universities such as Royal Melbourne Institute of Technology (RMIT) in Melbourne, Australia (AHRC Small Grants); The University of Sydney, Australia (TIES Grant) and Media Research Lab -New York University, NY, USA (Promising Researcher Fellowship by Kingston University). Her work is in collections such as volume 1 of the Electronic Literature Collection and the Anthology of European Electronic Literature.

Stuart Moulthrop

Stuart Moulthrop is Professor of English at the University of Wisconsin-Milwaukee. He is an acclaimed author and critic, best known for his Victory Garden and Reagan Library, which appeared in the Electronic Literature Collection, Volume 1. Moulthrop has been awarded the international Vinaros Prize for 2007 in two categories: Deep Surface in the Narrative category and Under Language in Poetry. In 2012 he and Dene Grigar were awarded an NEH Digital Humanities Startup Grant for the Pathfinders project, an attempt to document the experience of early electronic literature on original equipment. This research led to Traversals: The Uses of Preservation for Early Electronic Literature, a collaborative study by Moulthrop and Grigar published by MIT Press in 2017. In 2016 Moulthrop consulted on the launch of i0, a hybrid print/digital feature of the renowned literary journal cream city review, an effort which is still ongoing. In 2018 Moulthrop joined the Education Committee of the newly formed Interactive Fiction Technology Foundation. He is currently collaborating with Anastasia Salter on Twining, a combined critical and practical exploration of the Twine story-game platform. His creative works can be found at

Anna Nacher

Anna Nacher is an associate professor at the Institute of Audiovisual Arts, Jagiellonian University, Kraków, Poland and Vice Editor-in-Chief for Arts & Cultural Studies Review (Przegląd Kulturoznawczy), and the 2019 Fulbright Scholar-in-Residence in Creative Digital Media program at Winona State University (USA).

Her research interests include media art, electronic literature, media theory and environmental humanities. She is currently pursuing a 3-year long research project on the post-digital imagery grant from Polish National Science Centre (entitled, €œThe aesthetics of post-digital imagery: between new materialism and object-oriented philosophy,€ ). The author of three books in Polish; the newest one published in 2016 focuses on a locative media imagery. A reworked version of one chapter has appeared as “Internet of things and automation of imaging: beyond representationalism” in communication+1, vol. 5 (2016). She has published numerous articles in journals and chapters in edited volumes including Hyperrhiz, Electronic Book Review, communication+1. The most recent publication: VR – the culture of (non)participation? “Reframing the participative edge of virtual reality” in Cultures of participation: Arts, Digital Media and Cultural Institutions: Eriksson B., Stage C., Valtysson B. (eds.) (Routledge 2019).

She is also a part-time musician and a passionate gardener in a tiny permaculture farm located in Slovakian Carpathians.
Born from the computerless land of farmers and spring thunderstorms, Jason Nelson somehow stumbled into creating awkward and wondrous digital poems and interactive stories of odd lives. Currently he teaches Net Art and Electronic Literature at Griffith University in the Gold Coast’s contradictory lands. Aside from coaxing his students into breaking, playing and morphing their creativity with all manner of technologies, he exhibits widely in galleries and journals, with work featured around globe in New York, Mexico, Taiwan, Spain, Singapore and Brazil, at FILE, ACM, LEA, ISEA, ACM, ELO and dozens of other acronyms. But in the web based realm where his work resides, Jason is most proud of the millions of visitors his artwork/digital poetry portal attracts each year.

Anastasia Salter

Anastasia Salter is an assistant professor of digital media at the University of Central Florida. She is the author of What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014), an examination of the role convergent media platforms have played in reshaping interactive narrative, and co-author of Flash: Building the Interactive Web (MIT Press, 2014), the first academic study of Adobe€™s influential Flash creative software platform. Her recent projects include the editorial team of the Electronic Literature Collection Volume 3 (2016), a curated international collection of electronic literature, and co-editing the €œComics as Scholarship€ experimental issue for Digital Humanities Quarterly (2015). Her work has appeared in the Journal of Broadcasting & Electronic Media, The Journal of Popular Culture, Electronic Book Review, Transformative Works and Cultures, and several other venues. She is currently an elected member of the THATCamp Council, and previously served on the board and as president of the North American Simulation and Gaming Association.

Mark Sample

Mark Sample is an Associate Professor of Digital Studies at Davidson College, a liberal arts college just north of Charlotte, North Carolina. Mark€™s teaching and research focuses on algorithmic culture, new media, and videogames. His examination of the representation of torture in videogames appeared in Game Studies, and he has a chapter called €œCode€ in the forthcoming Debugging Game History (MIT Press, 2016). Mark€™s critique of the digital humanities€™ approach to contemporary literature is a chapter in Debates in the Digital Humanities (University of Minnesota Press, 2012). Mark also co-authored
10 PRINT CHR$(205.5+RND(1));: GOTO 10, a collaborative book about creative computing and the Commodore 64 (MIT Press, 2012). Mark€™s creative work has appeared in The Electronic Literature Collection, Volume 3, as well as several exhibitions, including €œElectronic Literature: A Matter of Bits€ at the Stedman Gallery of Rutgers University-Camden.

Alex Saum-Pascual

Alex Saum-Pascual is Associate Professor of Spanish and New Media at the University of California, Berkeley, where she teaches Contemporary Spanish Literature and Culture (20th and 21st Centuries) and Electronic Literature (Digital Humanities). She is also part of the Executive Committee of the Berkeley Center for New Media. Her academic work on digital media and literature in the Spanish-speaking world has been published in Spain, Mexico and the United States in the Digital Humanities Quarterly, the Journal of Spanish Cultural Studies, the Arizona Journal of Hispanic Cultural Studies and Revista de Estudios Hispánicos, among others. Her monograph, #Postweb! Crear con la máquina y en la red (Iberoamericana-Vervuert, 2018) explores the influence of electronic writing technologies on both printed and born-digital books. As an artist, she is interested in the intersection of female representation in digital media and online spaces as these relate to offline environments in the Anthropocene. Her digital artwork and poetry has been exhibited in galleries and art festivals in the United States and abroad. She is currently a 2020 Poetry Fellow at the Arts Research Center, working on her latest electronic literature work, corporate poetry.

Stephanie Strickland

Stephanie Strickland’s 10 books of poetry include How the Universe Is Made: Poems New & Selected (2019 Ahsahta) and Ringing the Changes, a code-generated project for print based on the ancient art of tower bell-ringing (Fall 2019 Counterpath). Her other books include Dragon Logic and The Red Virgin: A Poem of Simone Weil. She has been recognized with Brittingham, Sandeen, and two Alice Fay di Castagnola Awards, in addition to NEA, NEH, NYFA, Boston Review, Pushcart, Best American Poetry, &NOW Best Innovative Writing, and Best of the Net prizes.

Her co-authored eleven works of electronic literature include slippingglimpse, which maps text to Atlantic wave patterns; House of Trust, an homage to free public libraries; and Hours of the Night, an MP4 PowerPoint poem probing age and sleep. Strickland has also written a number of essays about digital literature. CounterText has published an interview treating her practice in depth. She co-edited Electronic Literature Collection Volume 1, and her work across print and multiple media is being collected by the David M. Rubenstein Rare Book and Manuscript Library at Duke University.

Joseph Tabbi

ELD, Founder, the Consortium on Electronic Literature (
Joseph Tabbi is the author of Cognitive Fictions (Minnesota 2002) and Postmodern Sublime (Cornell 1995), books that examine the effects of new technologies on contemporary American fiction. He edits the electronic book review, and has edited and introduced William Gaddis€™s last fiction and collected non-fiction (Viking/Penguin). His book, Nobody Grew But the Business: On the Life and Work of William Gaddis (Northwestern) was a finalist for the Society of Midlands Authors Award for Biography & Memoir (2016). Tabbi’s essay on Mark Amerika appeared at the Walker Art Center€™s phon:e:me site, a 2000 Webby Award nominee. His edited Handbook of Electronic Literature (Bloomsbury 2018) received the ELO’s N. Katherine Hayles Award for critical writing. He is professor of American Literature at the University of Bergen. Tabbi served as President of the Electronic Literature Organization, 2007-2010.

Rui Torres

Rui Torres is Professor of Communication Sciences at University Fernando Pessoa, Portugal. He was a visiting professor in post-graduation programs in Portugal, Brazil, Estonia, Mexico, and Spain. He is the director of the book series Cibertextualidades (Ed. UFP) and one of the editors of the Electronic Literature Series (Bloomsbury Publishing), and member of several editorial boards and scientific committees of other journals in the field of electronic literature. An author of electronic literature, his poems were published in several Anthologies, CD-ROMs and Digital Archives. He is the coordinator of the Digital Archive of Portuguese Experimental Poetry ( His poems, essays, and critical writings are available at