The Digital Arts Forum, run by Gareth Howell at Loughborough University, UK, uses Mambo to create an online community that offers news, resources, project links, blogs, and discussion forums for digital media writers and artists.
Associate Professor Position in NCSU Dept. of Communication
North Carolina State University Department of Communication seeks to hire a media scholar for an Associate Professor position to teach in both the undergraduate and graduate programs, as well as conduct communication research.
Requirements include a PhD in Communication, a substantial research program, and teaching experience in a specialty, including all aspects of digital and media studies, that enhances one or more of the Department’s emphases: Communication technology, health communication, intercultural & international communication, interpersonal, organizational communication, public relations, political communication and rhetoric.
The position begins August 16, 2006.Applications received will begin being reviewed by December 1, 2005 until position is filled. For application procedures, contact Sara Reese.
Vectors 2 Now Online
“Mobility,” issue #2 of Vectors: Journal of Culture and Technology in a Dynamic Vernacular, is now online.
“Mobility” includes work ranging from a rhizomatic exploration of the historical representation of the Irish to a manifesto for creating academic superheroes. Featured scholars include David Lloyd, JaneMcGonigal, the Labyrinth Project, Julian Bleecker, the Guantanamobile Project, Todd Presner, and Dietmar Offenhuber. Vectors is edited by Tara McPherson and Steve Anderson with creative direction by Erik Loyer and Raegan Kelly.
Vectors is an international peer-reviewed electronic journal dedicated to expanding the potentials of academic publication via emergent and transitional media. Vectors brings together visionary scholars with cutting-edge designers and technologists to propose a thorough rethinking of the dynamic relationship of form to content in academic research, focusing on the ways technology shapes, transforms and reconfigures social and cultural relations.
Also available in the Vectors Archive: Issue #1: “Evidence”.
Professor of Digital Technology & Culture Position at Washington State University (Vancouver campus)
The Department of Digital Technology & Culture at Washington State University invites applications for an upper-level Assistant or Associate Professor of Digital Technology and Culture on the Vancouver campus located in the Portland, Oregon metropolitan area, beginning August2006. The successful candidate will be expected to direct theinterdisciplinary program in Digital Technology and Culture, teach undergraduate and graduate classes with a 2-2 teaching load, pursue an active research agenda, and engage in service activities/administrative activities for the department, university, and community. We seek someone to teach in the interdisciplinary B.A. degree program in Digital Technology and Culture, (currently administered by the Department of English) a liberal arts-based curriculum exploring relationships between technology and meaning-making both in historical and contemporary contexts. Terminal degree in appropriate field required. Discipline open, with special consideration given to candidates with proven national research profile in digital technology as social practice and teaching experience in higher education. A focus on and concern for diversity is highly desired. Concentrations might include informatics, media studies, digital diversity, artificial intelligence, among other fields. A demonstrated potential for excellence in both teaching and research isrequired. The appointment is at the upper-level Assistant or Associate Professor rank. The salary is competitive and commensurate with qualifications and experience. Deadline for submission of applications will be December 15, 2005.
Candidates must provide TWO copies of each of the following: letter of application summarizing qualifications, current curriculum vitae, three letters of reference, graduate transcripts, and teaching evaluations (if available). Send application materials to:
Linda Weidmann, Clerical Manager
Digital Technology and Culture Search Committee
Washington State University Vancouver
14204 NE Salmon Creek Avenue
Vancouver, WA 98686-9600
CFP: iDMAa + IMS Conference “<code> HumanSystems / Digital Bodies”
The International Digital Media and Arts Association and Miamai University’s Center for Interactive Media Studies invite paper submisssions to the 2006 iDMAa + IMS Conference, to be held April 6-8, 2006 at Miami University in Oxford, Ohio.
The conference, which will include refereed paper panels, discussion workshops, gallery talks, and performances, will be organized around nine “tracks” addressing various aspects of code. For the complete call, visit the conference website. Submissions are due by November 23, 2005 to Peg FaimonM, program chair.
While visiting the iDMA site, check out the current issue of the iDMA journal, a special issue on game studies, featuring Espen Aarseth on “Game Studies: What is it good for?”
CFP: Digital Games and Learning
There is still time to submit essays to Learning, Media and Technology’s special issue on “Digital Games and Learning”. The deadline for submissions has been extended to October 31, 2005. Guest editors Liam Murray and Cathlena Martin seek interdisciplinary contributions on any aspect of digital games and learning from early years to higher education, as well as in the home, the community, and the workplace, including:
–The role of edutainment in formal contexts
–Informal learning and digital games
–Young people as creators of digital games
–The impact of learning on multi-player digital games and online communities
–New pedagogies for integrating digital games within formal curricula
–Digital games and media literacy
For information on submission guidelines, contact Trish Gladdis at the Institute of Education, Manchester Metropolitan University.
Ghost City
Ghost City is a labyrinthine environment through which viewers can navigate. They can either follow the linear narrative that unfolds by moving from page to page, or they can delve into the non-linear chaos of random links. Each space is made up of appropriated images and texts.
Ithaca College, Creative/Electronic Writing Job
The Department of Writing at Ithaca College announces a search for a full-time, tenure-eligible position in creative writing (fiction) beginning August 16, 2006. Qualifications: MFA or Ph.D. in creative writing, or equivalent degree by June 2006; a documented publishing record in fiction; and college-level experience teaching fiction and first-year composition. Ability to teach in one or more of the following areas required: advanced composition, creative nonfiction, electronic or experimental fiction, gender-based writing, introductory creative writing, personal narrative, poetics, or writing from cultural experience. Offering one of the nation’s few comprehensive bachelor’s degrees in writing, we encourage our 170 majors to question and transcend the boundaries of genres, even as we provide important service courses to the college. As we continue to enrich our curriculum, we seek a colleague who will help us prepare students to write for and contribute to a global society. To learn more about our department, faculty, and curriculum, visit: http://departments.ithaca.edu/writing. Interested individuals should apply online at icjobs.org and attach a cover letter and a vita.
Announcing Digital Humanities Quarterly: New Venue for Published E-Lit
Announcing Digital Humanities Quarterly, a new open-access peer-reviewed journal sponsored by the Alliance of Digital Humanities Organizations and the Association for Computers and the Humanities. Below is the call for interactive media submissions. Please link and trackback to help us get the word out.
—
Call for Submissions (Interactive Media)
Digital Humanities Quarterly
Interactive Media submissions are invited for Digital Humanities Quarterly, a new open-access peer-reviewed online journal sponsored by the Alliance of Digital Humanities Organizations and the Association for Computers and the Humanities. Submissions may be mailed to submissions@digitalhumanities.org. A web submission form will also be available soon.
We welcome material on all aspects of digital media in the humanities, and we encourage research creators to submit original interactive works for review. These works should be an original use of interactivity and design in educational, research, or creative communication. Suitable works could include (but are not limited to) original hypertext fiction, online educational applications or games, text analysis tools, interactive visualizations, streaming media work, and original interactive digital artwork.
We are also seeking articles representing original research in digital humanities, editorials, and reviews regarding any aspect of digital humanities (including humanities computing, new media, digital libraries, game studies, digital editing, pedagogy, hypertext and hypermedia, computational linguistics, markup theory, and related fields). A separate call for submissions will be posted for this area.
Submissions in all categories may be in traditional formats, or may be formally experimental. We welcome submissions that experiment with the rhetoric of the digital medium. We encourage the use of standards-based formats, but over time we will work to accommodate a wider range of media types and experimental functions.
All submissions will be peer reviewed.
For submission guidelines, please visit http://www.digitalhumanities.org/dhq/guidelines/index.shtml. In particular, please note the requirements for the submissions of interactive media http://www.digitalhumanities.org/dhq/guidelines/mediaGuidelines.shtml. For articles, please note the new DHQauthor schema, a TEI-based schema for authoring, available for download together with stylesheets and documentation at http://www.digitalhumanities.org/en//DHquarterly/DownloadCentral.
For further information, and to contact our editors, please visit