Jordan Mechner is the writer and designer of groundbreaking cinematic games such as Karateka (1984), Prince of Persia (1989), and The Last Express (1997). His most recent, in collaboration with a small team within UbisoftÃ¢â‚¬â„¢s Montreal studio led by producer Yannis Mallat, is Prince of Persia: The Sands of Time. The gameplay is based on acrobatics, spatial puzzle solving, the manipulation of time, and swordplay. This gameplay connects to the story of the Prince through the Dagger of Time, which Mechner characterizes as “at once a weapon, a receptacle, and a MacGuffin.” The story is told in past tense narration — perhaps for the first time in a video game — with a noir flavor. As one progresses through the game the situation of the narrator’s telling is slowly revealed, pointing to influences such as Thief of Baghdad and, further back, to the traditional frame tale of 1001 Nights.